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Animal Crossing
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Animal Crossing

Nintendo Entertainment Analysis & Development · 2002 · simulation · jeu8.554 notes

Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.

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développeur

Nintendo Entertainment Analysis & Development

éditeur

Nintendo

bandes-annonces

informations

genres

simulation

modes

Single player

perspective

Bird view / Isometric

franchise

Animal Crossing

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